Description: A simple band that resonates with music.
Powers: When worn, any music played by the wearer is enhanced, granting them advantage on Performance checks related to music.
Description: A brightly colored feather that vibrates gently when held.
Powers: Grants the user the ability to cast Vicious Mockery without being a spellcaster, twice times per day.Â
Description: A string of colorful beads that shine in moonlight.
Powers: When scattered on the ground, they grow into luminescent flowers that last for 12 hours, creating a festive atmosphere. Consumed on use.
Description: A brooch depicting a winding road.
Powers: When activated, marks a location. The wearer can return to the marked location as if by the Teleport spell, with perfect accuracy, once per month.
Description: A candle that burns with a flame of deep blue.
Powers: When lit, creates an aura of silence in a 5-foot radius, lasting for 2 hours or until blown out. Walking with the candle counts as rough terrain as you protect the flame. The silence is impenetrable by any sound from the outside, once per day.
Description: A coin with an uncanny ability to stand on its edge.
Powers: Once per day, when flipped, it lands on its edge, and the user finds a small item of the DM's choice as if by luck within the next hour.
Description: A compass that points towards the weather.
Powers: Predicts the weather in the current location for the next 24 hours with surprising accuracy, once per day.
Description: A small dreamcatcher that can be hung near the sleeping area.
Powers: Prevents nightmares and ensures a restful sleep. While sleeping with this item, unwelcome visitors may not enter your mind.
Description: A vibrant feather that seems to contain a flickering flame.
Powers: When burned, the feather can resurrect a recently deceased small creature (CR 0) and turn it into a magical familiar for a day. The creature this is used on is consumed at the end of the day and the feather appears where the creature was.
Description: A goblet that seems to fill with a rich wine on command.
Powers: When a toast is declared with sincerity and goodwill, the goblet fills with a wine that boosts morale, granting a +1 to saving throws for 24 hours to all who drink. Usable once per long rest.
Description: A finely crafted lute that seems to hum with the breeze.
Powers: When played, it can generate a gentle wind that can cool, disperse fog, or even spread the scent of a perfume throughout a room. Usable twice per long rest.
Description: A sophisticated monocle that magnifies significantly.
Powers: Grants the ability to see fine details as if under the effect of Detect Magic; can discern even the most hidden inscriptions or details, usable three times per day.
Description: A small glass orb that hums softly when activated.
Powers: Can be left in a location for up to 8 hours. Upon retrieval, the orb whispers conversations it has "heard" to the owner. Works once per long rest.
Description: A painter's palette that never runs out of paint and offers colors not found in nature.
Powers: Paintings made with the palette can depict magical scenes that move slightly, like a gentle breeze through trees, but have no additional magical effects.
Description: A quiver that feels lighter than air and is embroidered with symbols of the wind.
Powers: Arrows shot from this quiver make no sound and have +1 to hit due to their unerring guidance towards the target, three times per day.
Description: A ring that causes the wearer's voice to echo mysteriously.
Powers: Once per day, the wearer can amplify their voice to be heard up to a mile away for a single sentence.
Note* All purchasers must sign disclosure information as per the city of Prospero due to a series of incidents in the past.
Description: A scroll case decorated with arcane symbols.
Powers: Scrolls stored within are protected from aging, water, fire, and tearing. Additionally, any non-magical paper placed inside becomes a Spell Scroll of Prestidigitation, usable once before the magic fades. (one may exist at a time)
Description: A small, star-shaped trinket that floats slightly above the hand.
Powers: Guides the holder towards the nearest source of fresh water within a 5-mile radius, once per day.