Order of the Sunscorned: Tradition of Thirst

Subclass of: Blood Hunter

Those who walk the Tradition of Thirst are Blood Hunters who have fully surrendered to the curse of vampirism, not as an affliction but as an exaltation of power. Unlike their brethren who temper their condition with restraint, these Sunscorned thrive in their eternal hunger, allowing it to shape them into something beyond mortality. They are unstoppable predators, using their supernatural charisma, agility, and resilience to dominate the battlefield. Their thirst for blood is not a weakness but a source of strength, fueling their power in ways that few can match. But with this power comes a cost—the hunger must be fed, and a predator that does not feast will soon perish.

Sunscorned normally fall into one of three traditions when it comes to their interests in the dark knowledge they have obtained. Some conclaves of Sunscorned may find themselves organized around one particular tradition, but willing to work with others if it helps their mutual interests. Individual Sunscorned who prefer a more solitary lifestyle may also be open to associating with others outside of their specific tradition, but are generally more likely to be found with others in their own group. All three traditions stem from the same general knowledge and abilities - using the cover of darkness and your unnatural affinity for vampiric abilities - but differ in how exactly you use them to best succeed.

Note: While Blood Hunter is not technically balanced for DND One, this subclass was created with DND One in mind.

Level 3: Vampiric Rite

 When you activate a Crimson Rite, you can choose necrotic damage instead of a standard elemental type.

If you do, you regain hit points equal to half the Hemocraft Dice roll whenever you hit with that weapon.

Level 3: Blood Leech

 When you hit a creature with a weapon affected by your Crimson Rite, you can force them to make a Constitution saving throw (DC = 8 + proficiency bonus + Constitution modifier).

On a failure, they gain one level of exhaustion until the start of their next turn.

You can use this a number of times equal to your proficiency bonus per long rest.

Level 3: Crimson Vitality

Your hunger for blood fortifies your body, allowing you to endure wounds that would fell lesser beings. When you take damage, you can use your reaction to reduce the damage by an amount equal to your proficiency bonus + your Constitution modifier.

Once used, this ability cannot be used again until you regain hit points through Vampiric Rite.

Level 7: Sanguine Empowerment

Your understanding of blood as a weapon allows you to turn pain into power.


Level 11: Hunger Unleashed

The more wounded your prey, the stronger you become.


Level 15: Crimson Sovereign

You no longer merely consume blood—you command it.


Level 18: Sovereign of the Crimson Tide

"Blood flows at your command, sustaining your endless hunger."

At 18th level, your mastery of the vampiric curse allows you to sustain yourself indefinitely through the blood of others.

Additionally, you no longer require humanoid blood to sustain yourself, as your body can now survive on any form of life essence, even that of beasts or monstrosities.