Order of the Sunscorned: Tradition of the Beast

Subclass of: Blood Hunter

The Tradition of the Beast embraces the primal savagery of vampiric transformation, forging Blood Hunters into relentless apex predators. Their bodies become weapons—claws that rend, fangs that tear, and instincts honed for the hunt. Unlike mindless beasts, they remain cunning, biding their time before striking with unmatched ferocity. Their Crimson Rite not only empowers their attacks but fuels their regeneration, allowing them to endure where others fall. Whether they fight to protect their pack or assert dominance over the wild, one truth remains—once the Beast has chosen its prey, there is no escape.

Sunscorned normally fall into one of three traditions when it comes to their interests in the dark knowledge they have obtained. Some conclaves of Sunscorned may find themselves organized around one particular tradition, but willing to work with others if it helps their mutual interests. Individual Sunscorned who prefer a more solitary lifestyle may also be open to associating with others outside of their specific tradition, but are generally more likely to be found with others in their own group. All three traditions stem from the same general knowledge and abilities - using the cover of darkness and your unnatural affinity for vampiric abilities - but differ in how exactly you use them to best succeed.

Note: While Blood Hunter is not technically balanced for DND One, this subclass was created with DND One in mind.

Level 3: Vampiric Rite

When you activate a Crimson Rite, you can choose necrotic damage instead of a standard elemental type.

If you do, you regain hit points equal to half the Hemocraft Dice roll whenever you hit with that weapon.

Level 3: Blood Leach

 When you hit a creature with a weapon affected by your Crimson Rite, you can force them to make a Constitution saving throw (DC = 8 + proficiency bonus + Constitution modifier).

On a failure, they gain one level of exhaustion until the start of their next turn.

You can use this a number of times equal to your proficiency bonus per long rest.

Level 3: Savage Ferocity

Your body begins its monstrous transformation, allowing you to unleash devastating physical attacks.

This ability represents raw vampiric might, making you a terrifying frontline combatant.

Level 7: Feral Might

Your vampiric transformation grants you beast-like physical prowess:


Level 11: Taste of Blood

You have fully embraced your monstrous nature. You gain the following benefits:


Level 15: Crimson Apex

Your transformation into a true predator is complete. You gain the following abilities:


Level 18: Apex Predator

"There is no prey you cannot hunt, no enemy you cannot tear apart. You are the pinnacle of the hunt."

Your predatory instincts reach their peak, allowing you to move and strike with unparalleled ferocity.

This additional attack must target a different creature if possible.