College of the Wind
Subclass of: Bard
Bards of the College of the Wind harmonize with the natural symphony of the wilderness, drawing inspiration from the melodies crafted by the whistling wind and rustling leaves. These bards prefer the solitude and serenity of nature over the clamor of city life, using their woodwind instruments to channel the essence of the breeze into their music. Their deep connection to the wind allows them to manipulate its force to bolster their performances, challenge their foes, and even soar through the skies. Upon joining this college, they gain proficiency with woodwind instruments, embodying the spirit of the wind through their art. Their music can charm and captivate, creating allies out of enemies with beguiling ballads or impressing all who hear their majestic melodies. With abilities like Blustering Gusts and Brilliant Breeze, they can unleash powerful gusts to harm and repel adversaries or envelop themselves in a current of air for flight. At the pinnacle of their mastery, they can summon Baleful Breeze to lift creatures into the air, demonstrating their supreme command over the wind. These bards are not just musicians; they are the embodiment of the wind's untamed power, weaving its whispers into spells that protect, enchant, and devastate.Â
Bards of the College of the Wind are in tune with the music that is all around them. The wind whistling, the leaves whooshing in the air, the breeze bellowing in the deep distance. Practitioners from this College have learned to mimic these sounds with their instruments. Those who choose this college tend to find themselves in the stillness of the wilderness, as opposed to the hustle and bustle of city life like many other bards. Using the soothing, natural melodies of their woodwind instruments to become one with the air and the wind. These bards are known for their command of the wind, using it both to enhance their songs, punish their enemies, and take to the skies.
Mushroom Homebrew
Wondrous Winds
3rd-level College of the Wind feature
When you join the College of the Wind at 3rd level, you gain proficiency with one woodwind instrument including bagpipes, flute, longhorn, thelarr and so on.
Beguiling Ballad
3rd-level College of the Wind feature
You have learned the beauty and majesty of your chosen instrument. As an action, you may select a creature within 30 feet and perform a short ballad with a woodwind instrument you are proficient with. The target must succeed on a Wisdom saving throw against your spell save DC and it does so with advantage if you or your companions are fighting it, or become charmed by you for 1 minute or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the effect ends, the creature knows it was charmed by you.
You may use this feature a number of times equal to your proficiency modifier, regaining all uses after you finish a long rest.
Majestic Melody
3rd-level College of the Wind feature
As an action you may play your woodwind instrument, impressing all creatures within 30 feet who hear the beautiful melody. For the next minute, you have advantage on all Charisma (Performance and Persuasion) checks as long as you cause no harm to any creature you are using this feature to interact with.
Blustering Gusts
6th-level College of the Wind feature
As an action, you may play a woodwind instrument you are proficient with, causing a gust of powerful wind to burst forth in a 30-foot line that is 5 feet wide from you. Each creature in that line must make a Strength saving throw against your spell save DC. On a failure, a creature takes 3d10 bludgeoning damage and is pushed 10 feet away from you. On a success, a creature takes half the damage and is not pushed.
You may not use this feature again until you finish a short or long rest.
The damage associated with this feature increases to 4d10 at 9th level, 5d10 at 13th level, and 6d10 at 17th level.
Brilliant Breeze
6th-level College of the Wind feature
As an action, you can play a woodwind instrument you are proficient with, causing a strong current to begin to rise beneath you. The powerful surge of air surrounds you, lifting you off the ground. You gain a flying speed of 60 feet for 10 minutes. When the effect ends, you fall if still aloft, unless you can stop the fall.
You may use this feature a number of times equal to your proficiency modifier, regaining all uses after you finish a long rest.
Baleful Breeze
14th-level College of the Wind feature
Your command of the wind and air has reached its peak. As an action, you may select one creature up to 90 feet away and play a woodwind instrument you are proficient with, causing a powerful draft of wind to rise beneath the creature. The targeted creature must make a Dexterity saving throw against your spell save DC as the air under it surges and begins to lift it off the ground. On a failure, the creature is forcefully blown 50 feet in the air, restrained in the sky for 1 minute or until you are unconscious, or dismiss the effect. On a success, the creature is pushed 5 feet away to an unoccupied space.
Once you have used this feature, you cannot use it again until after you finish a long rest.