Oath of the Keeper

Subclass of: Paladin

Paladins who take the Oath of the Keeper dedicate themselves to the preservation and dissemination of knowledge, acting as guardians of ancient lore, educators, and sages. These paladins blend scholarly pursuits with martial prowess, safeguarding texts and artifacts, sharing wisdom freely, and constantly seeking new understanding. With a balance of intellect and strength, they protect the innocent and ensure that knowledge is preserved and used for the betterment of all. Resembling scholarly professors, these paladins are as much warriors of the mind as they are of the body.

Paladins who take the Oath of the Keeper are dedicated to the preservation and dissemination of knowledge. They act as guardians of ancient lore, educators, and sages, ensuring that knowledge is preserved and shared for the betterment of all. These paladins often resemble scholarly professors, blending the pursuit of wisdom with martial prowess.

Tenets of the Keeper
Preserve Knowledge: Safeguard ancient texts, artifacts, and knowledge from destruction or misuse.
Educate Others: Share knowledge freely with those who seek it and help others grow through learning.
Seek Wisdom: Constantly pursue new knowledge and understanding, never becoming complacent in your learning.
Protect the Innocent: Use your knowledge and power to protect those who cannot protect themselves.

Your spellcasting modifier becomes either INT or WIS based on your choice. (For our current game, you have chosen Wisdom. To adjust to Intelligence, the subclass must be modified.)

Oath Spells

You gain oath spells at the paladin levels listed in the Oath of the Keeper Spells table.

Oath of Conquest Spells
3rd Identify, Comprehend Languages
5th Augury, Zone of Truth
9th Tongues, Clairvoyance
13th Arcane Eye, Divination
17th Legend Lore, Scrying

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Scholar’s Insight: As an action, you can use your Channel Divinity to tap into a well of knowledge. For the next 10 minutes, you have advantage on either Intelligence or Wisdom checks and saving throws (must pick one). Additionally, you may study an item for 5 minutes to learn about it, treating it like an Identify spell without requiring a spell slot or material components.

Words of Wisdom: You can use your Channel Divinity to inspire and enlighten others. As an action, you can grant up to five creatures of your choice within 30 feet that can hear you temporary hit points equal to your Paladin level + your Intelligence or Wisdom modifier (whichever you chose for your spellcasting modifier). These creatures also gain advantage on their next Intelligence, Wisdom, or Charisma check made within the next hour.

Aura of Enlightenment

You and friendly creatures within 10 feet of you cannot be surprised and gain a bonus to either Intelligence or Wisdom checks and saving throws equal to your Intelligence or Wisdom modifier (minimum of +1). At 18th level, the range of this aura increases to 30 feet.

Intelligence

You and friendly creatures within 10 feet of you cannot be surprised and gain a bonus to either Intelligence checks and saving throws equal to your Intelligence modifier (minimum of ). At 18th level, the range of this aura increases to 30 feet.

Wisdom

You and friendly creatures within 10 feet of you cannot be surprised and gain a bonus to either Wisdom checks and saving throws equal to your Wisdom modifier (minimum of ). At 18th level, the range of this aura increases to 30 feet.

Keeper's Strike

At 15th level, your weapon attacks become infused with the power of knowledge. When you hit a creature with a weapon attack, you can choose to deal an additional 2d8 psychic damage. The target must succeed on an Intelligence saving throw against your spell save DC or become incapacitated until the end of your next turn, as their mind is overwhelmed by a sudden influx of knowledge. A creature can only be effected by this ability once per day.

Paragon of Wisdom

At 20th level, you can assume the form of a paragon of wisdom, an avatar of enlightenment. Using your action, you undergo a transformation. For 1 hour, you gain the following benefits:

Once you use this feature, you can’t use it again until you finish a long rest.