Oath of the Keeper

Subclass of: Paladin

Paladins who take the Oath of the Keeper dedicate themselves to the preservation and dissemination of knowledge, acting as guardians of ancient lore, educators, and sages. These paladins blend scholarly pursuits with martial prowess, safeguarding texts and artifacts, sharing wisdom freely, and constantly seeking new understanding. With a balance of intellect and strength, they protect the innocent and ensure that knowledge is preserved and used for the betterment of all. Resembling scholarly professors, these paladins are as much warriors of the mind as they are of the body.

Paladins who take the Oath of the Keeper are dedicated to the preservation and dissemination of knowledge. They act as guardians of ancient lore, educators, and sages, ensuring that knowledge is preserved and shared for the betterment of all. These paladins often resemble scholarly professors, blending the pursuit of wisdom with martial prowess.


Tenets of the Keeper


Your spellcasting modifier becomes either INT or WIS based on your choice. (For our current game, you have chosen Wisdom. To adjust to Intelligence, the subclass must be modified.)


Keeper's Insight

When you take this oath at 3rd level, you gain the following abilities, which you can use a number of times equal to your proficiency bonus per long rest. You choose which of the following effects to invoke with each use:



Oath of the Keeper Spells

You gain oath spells at the paladin levels listed in the Oath of the Keeper Spells table.


Oath of the Keeper Spells


Aura of Enlightenment

Starting at 7th level, you and friendly creatures within 10 feet of you cannot be surprised. Additionally, you and friendly creatures within range gain a bonus to Intelligence and Wisdom saving throws equal to your proficiency bonus.

At 18th level, the range of this aura increases to 30 feet.


Keeper's Strike

Starting at 15th level, your weapon attacks are infused with the power of knowledge. When you hit a creature with a weapon attack, you can choose to deal an additional 2d8 psychic damage. The target must succeed on an Intelligence saving throw against your spell save DC or become stunned until the end of your next turn, as their mind is overwhelmed by a sudden influx of knowledge.

You can use this feature a number of times equal to your proficiency bonus per long rest.


Paragon of Wisdom

At 20th level, you can assume the form of a paragon of wisdom, an avatar of enlightenment. Using your action, you undergo a transformation that lasts for 1 hour, granting you the following benefits: