The Blazing Battalion

Blazing Bow

Rarity: Rare

Price: 2,399 gp

This +1 longbow is carved from the petrified wood of a tree struck by fire elementals. On a successful hit, the arrow bursts into flame, dealing an additional 1d6 fire damage. Furthermore, you can use a bonus action to ignite the bowstring, causing all arrows shot from the bow to leave a trail of flame behind them, lighting up the area they pass through for 1 minute.

Cinder Chain

Rarity: Very Rare

Price: 1,999 gp

This +1 flail always emits a soft warmth. When swung, it ignites, dealing an additional 1d6 fire damage on a hit. Furthermore, as a bonus action, you can cause the flail to explode in a 10-foot-radius fireball centered on a point you choose within 60 feet (Dexterity saving throw, 2d6 fire damage on a failed save, half as much on a successful one). Once used, this property can't be used again until the next dawn.

Dragon's Breath Dagger

Rarity: Rare

Price: 900 gp

A +1 dagger that emits a small flame at its tip. On a successful hit, it deals an additional 1d4 fire damage. Additionally, you can use an action to blow on the dagger, causing it to spew forth a 15-foot cone of fire (Dexterity saving throw, 2d6 fire damage on a failed save, half as much on a successful one). Once used, this property can't be used again until the next dawn.

Ember Axe

Rarity: Rare

Price: 3,599 gp

A +1 dagger that emits a small flame at its tip. On a successful hit, it deals an additional 1d4 fire damage. Additionally, you can use an action to blow on the dagger, causing it to spew forth a 15-foot cone of fire (Dexterity saving throw, 2d6 fire damage on a failed save, half as much on a successful one). Once used, this property can't be used again until the next dawn.

Inferno Longsword

Rarity: Rare

Price: 8,999 gp

A +1 longsword that glows with an inner flame. When you hit a creature with this magic weapon, the target takes an extra 1d12 fire damage.

Pheonix Pike

Rarity: Very Rare

Price: 14,999 gp

This +2 pike smolders like a dying ember. On a successful hit, it deals an additional 1d8 fire damage, and the target must make a Constitution saving throw or be set ablaze, taking 1d4 fire damage at the start of each of its turns until it uses an action to put out the flames.

Ahem, my dear fiery enthusiasts, do let us not overlook the necessary footnotes, shall we? You see, the fervent characteristics of our esteemed armaments, as showcased in our "Blazing Battalion!" collection, are, in a manner of speaking, influenced by the capricious nature of the magical forces infusing them. A clever way of expressing that, yes, the temperamental aspect of magic is indeed a partner in our endeavor. Our magnificent weaponry, skillfully fashioned and instilled with the most intense incandescence, may find the persistency of their pyrogenic properties potentially altered by a constellation of variables. These might include, but not exclusively so, celestial constellations, planar anomalies, or a rather inconvenient encounter with those annoying anti-magic zones. Recall, dear buyers, even the most intense blaze must eventually wane, correct? Yet fear not! Any theoretically possible, minute alterations in operation should not lessen your delight in these captivating magical marvels! Use with great enthusiasm, but do remember, safety first!