The Frosty Frolics of Frigid Fracas
Blizzard Flail
Rarity: Rare
Price: 1,999 gp
This +1 flail has a head made of enchanted ice shards. On a hit, the target takes an additional 2d4 cold damage and must succeed on a Strength saving throw (DC 14) or be knocked prone as the icy impact sweeps them off their feet.
Boreal Glaive
Rarity: Very Rare
Price: 18,999 gp
This +2 glaive appears to be carved from a single, solid piece of enchanted ice that's as hard as steel. The edge of the blade shimmers with a chilling frost. On a hit, the glaive deals an extra 1d8 cold damage. Additionally, you can use an action to slam the butt of the glaive into the ground, emitting a wave of freezing air. Each creature within 10 feet of you must make a Constitution saving throw (DC 16) or take 2d6 cold damage and have their speed reduced by half until the end of their next turn due to the encroaching frost.
Frostbite Dagger
Rarity: Rare
Price: 1,500 gp
This +1 dagger glistens with a constant sheen of frost. When you hit a creature with it, the target takes an extra 1d6 cold damage. Additionally, if you score a critical hit, the target is slowed by the biting cold until the end of their next turn, halving their speed.
Glacial Greataxe
Rarity: Very Rare
Price: 23,999 gp
This +2 greataxe is crafted from magically hardened ice that never melts. On a hit, it deals an extra 2d6 cold damage, and the target must succeed on a Constitution saving throw (DC 15) or have their speed reduced by 10 feet until the start of your next turn due to the freezing chill.
Rime Rapier
Rarity: Very Rare
Price: 12,999 gp
This +2 rapier is surrounded by a constant chill aura. On a hit, the target takes an extra 1d8 cold damage. If you score a critical hit, the target is also frozen in place, becoming restrained until the end of their next turn.
Winter's Wrath Longbow
Rarity: Rare
Price: 2,999 gp
This +1 longbow is made from frosted yew and strung with threads of frost spider silk. It turns any arrow it fires into an icicle mid-flight. The arrow deals an extra 1d4 cold damage on a hit. Additionally, the target must succeed on a Constitution saving throw (DC 13) or be unable to take reactions until the start of its next turn as the cold numbs its reflexes.