This +1 flail has a head made of enchanted ice shards. On a hit, the target takes an additional 2d4 cold damage and must succeed on a Strength saving throw (DC 14) or be knocked prone as the icy impact sweeps them off their feet.
This +2 glaive appears to be carved from a single, solid piece of enchanted ice that's as hard as steel. The edge of the blade shimmers with a chilling frost. On a hit, the glaive deals an extra 1d8 cold damage. Additionally, you can use an action to slam the butt of the glaive into the ground, emitting a wave of freezing air. Each creature within 10 feet of you must make a Constitution saving throw (DC 16) or take 2d6 cold damage and have their speed reduced by half until the end of their next turn due to the encroaching frost.
This +1 dagger glistens with a constant sheen of frost. When you hit a creature with it, the target takes an extra 1d6 cold damage. Additionally, if you score a critical hit, the target is slowed by the biting cold until the end of their next turn, halving their speed.
This +2 greataxe is crafted from magically hardened ice that never melts. On a hit, it deals an extra 2d6 cold damage, and the target must succeed on a Constitution saving throw (DC 15) or have their speed reduced by 10 feet until the start of your next turn due to the freezing chill.
This +2 rapier is surrounded by a constant chill aura. On a hit, the target takes an extra 1d8 cold damage. If you score a critical hit, the target is also frozen in place, becoming restrained until the end of their next turn.
This +1 longbow is made from frosted yew and strung with threads of frost spider silk. It turns any arrow it fires into an icicle mid-flight. The arrow deals an extra 1d4 cold damage on a hit. Additionally, the target must succeed on a Constitution saving throw (DC 13) or be unable to take reactions until the start of its next turn as the cold numbs its reflexes.