Talavar

Titles: King of Feyt

Domains: Trickery

Symbol: An Ace of Clubs

Alignment: CN

Power Rating: Quasi-deity

Realms: Rotania (Feyt)

Talavar, the God of Trickery, reigns over Feyt, a realm that dances on the edges of reality, intertwined with the fey yet distinct unto itself. This fairy sovereign, known as the King of Feyt, weaves a web of deception and illusion as easily as others might breathe, his every word and gesture a potential feint within a grander scheme. His dominion is a place of wonder and whimsy, but also of shadows and guile, where the path that seems clear may lead to an unexpected end.

Ever the mischievous monarch of Feyt, Talavar delights in the art of the wager, setting stakes high and promises higher, drawing mortals into his intricate games with the allure of riches, knowledge, or power. With a charm as alluring as the shimmer of fairy lights, Talavar traverses the mortal plane, a player of games where the rules are as fluid as his whims. His games are a spectacle of chance and skill, or so they seem, for the King of Feyt plays with a deck stacked in his favor. In every roll of dice, every turn of card, every choice presented, Talavar ensures his victory through trickery that is both subtle and profound. The notion of chance is but an illusion.

Yet, there are times when Talavar feigns defeat, a calculated concession designed to entice you. His losses are as deliberate as they are deceitful, for in defeat, he plants the seeds of greater schemes. The items he relinquishes to the mortals are often ensorcelled with curses or imbued with magics that allow him to watch over those who possess them. A sword that whispers betrayal, a ring that sows discord, a coin that always returns to its cursed owner—each a tool for Talavar's endless entertainment. Mortals, drawn by the thrill of a challenge they believe they can win, find themselves ensnared in a game with stakes far beyond their understanding. And as they carry the cursed gifts of Talavar, they become unwitting pawns in his cosmic game, actors in stories they think they author but are, in truth, penned by the hand of the King of Feyt. Thus, Talavar's influence extends far beyond the borders of his mystical realm, his trickery a lingering echo in the lives he touches, a reminder that a game with a god is a game that is never truly fair.

The ascension of Talavar to the throne was marked by a cunning and ruthless act that would define his rule. Tasked with safeguarding a fellow fey deity during a sacred ritual—a ritual that promised to forge an everlasting link between the feywilds and the mortal plane—Talavar's ambitions whispered a different outcome. Preferring the labyrinthine passages that only he could navigate, Talavar allowed his charge to be vulnerable to an attack by traditionalist factions opposed to the merging of worlds. As a result, the god was slain, their potential unfulfilled, plummeting from the celestial realms in a fall that echoed with the silent laughter of betrayal.

For this treachery, Talavar faced little repercussion, save for the ire of Zorvash, the twilight-lord of the Feydark. Zorvash, a god of dusk and shadow, sought justice, demanding that Talavar be held accountable before the pantheon. Yet even this pursuit was to be undone by Talavar's tricks. With feigned humility, Talavar offered a gift—a bag that he boasted "could contain all that Zorvash held dear". But the peace offering was a ruse, a trap that ensnared Zorvash within, transforming him into "The Bag Man," a being of hunger and entrapment, forced to sustain himself on the essence of magic and those who wielded it.

Centuries passed before Zion, a member of the fabled Betas, stumbled upon the cursed artifact. Striking a deal with the imprisoned Zorvash, Zion freed the twilight god from his confinement. In a twist of poetic justice, Zorvash, fueled by the years of his entrapment, turned the tables on Talavar. He captured the trickster god’s consciousness within a bottle, a prison mirroring the one Talavar had once crafted. There, Talavar was to experience the torment he had so whimsically inflicted upon another, an eternal reflection of his own mischief and malice, a reminder that even the King of Feyt was not beyond the reach of retribution.